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Aseprite steam
Aseprite steam






  1. #Aseprite steam drivers#
  2. #Aseprite steam code#
  3. #Aseprite steam windows#

Still very much in the Townscaper style of Islands & Trains ( arrives on Steam).ĭo a little waterfall 💙 #indie game #screenshotsSaturday /yYMZqZkgiAĪ gripping cutscene from the adventure game Age Of The Witch. Only a few days left to get The First Cases 40% off 👉 #screenshotsSaturday #Game development #AgathaChristie /M7lPGGRm1J Just found poirot’s best/worst BTS streak to date Hercule Poirot: The first cases ( now available on Steam) may have launched a year ago, but I can’t resist these cheeky behind-the-scenes footage the devs have found.

aseprite steam

I worked on a fun scaffold style neon sign this afternoon – barely missed #screenshotsSaturday! #indie game #indiedev #Game development #unrealengine #imsim /MHPoCaa1EX I appreciate the attention to scaffolding in the immersive 1970s alternate history Spectra sims. Jesse Eisenbart **WISHLIST BACK** October 2, 2022 Some of my favorite screenshots from the latest release! #indiedev #sidescroller #come back #Pixel art #indie game #gamemaker #screenshotsSaturday /g6MslJfnL8 Stunning side-scrolling “souls-lite” scenes Back ( arrives on Steam). Yeah, that’s the kind of ridiculous projectile I want from a giant unholy revolver in the Wild West underworld of Rose And Locket ( arrives on Steam).Ī comparison of the updated blaster revolver bullets #screenshotsSaturday #indiedev #madewithunity /aZVWvrQaEr To view this content, please enable targeting cookies. Mytino (Asbjørn Lystrup) October 1, 2022 #Game development #indiedev #screenshotsSaturday /UzzykZofYk Lua: Fixed to change ink type in customized ways (e.g.The co-rotating approach to viscosity exhibits good buckling for extreme viscosities, unlike the old (non-co-rotating) approach.Lua: Added ui and bounds parameters to.Lua: Fixed crash undoing Sprite:newCel() in background layer.Lua: Fixed Dialog onclose event, now it's called when we close the app and the dialog is still opened.CLI: Fixed opening sequences of images several times from CLI.

#Aseprite steam drivers#

  • Windows: Fixed some crashes getting information from buggy Wintab drivers.
  • Fixed right and bottom auto cel guides when Ctrl (Command) key is pressed.
  • Fixed Preview playback of current tag when new frames are added.
  • Fixed cycling through palette indexes when Edit Mode is on.
  • Added option to rescan the scripts folder (reloading File > Scripts menu).
  • Hi asepriters! A new minor release today with several fixes, more stability for v1.2!
  • Lua: Added app.fs.makeDirectory, app.fs.makeAllDirectories, useful for export-aseprite-file script.
  • Added option to disable the "open sequence of static files as an animation" dialog.
  • Fixed long standing bug where Marquee Rectangle, Lasso, etc.
  • Clicking current cel with Move Tool will deselect the timeline.
  • Fixed bugs modifying the timeline selection when it's hidden.
  • Fixed several bugs modifying non-selected cels.
  • Fixed some bugs pressing Ctrl+Z while we are dragging a cel with the Move tool.
  • Now we can hold tool modifiers before start drawing.
  • Fixed duplicate sprite: now it duplicates slices.
  • Fixed painting with symmetry and dynamics.
  • Fixed problem with Error Console when the UI Screen Scaling is changed.
  • Fixed crash copying and pasting images from GameMaker 2 to Aseprite.
  • Added option to save palette presets easily.
  • aseprite steam aseprite steam

    This is not the tilemap editor version ːsteamsadː but we are going to launch Aseprite v1.3 in the next weeks! Today we've released a new stable v1.2 version with several bug fixes.

    #Aseprite steam windows#

  • Lua: Fixed Dialog.bounds values when a dialog is closed on multiple windows UI.
  • Linux: Fixed several bugs with some Window Managers.
  • Fixed Shift+N to add new layers in the correct place.
  • Added automatic crash reporting on Windows & macOS if the user wants to share them.
  • Lua: Dialog:modify() supports combobox options.
  • Lua: Added filenamechange event to Sprite.events.
  • Lua: Fixed clipping when drawing a cel image into other image.
  • Lua: Fixed error iterating layers named with numbers.
  • Linux: Added support to drag-and-drop files from the File Manager to Aseprite.
  • #Aseprite steam code#

  • macOS: New Universal binary (including Intel and M1 code in the same.
  • Windows: Fixed possible crashes at exit if some events are still queued when we close the app.
  • Windows: Added new icon for main window when Windows DPI=150%.
  • Windows: Include aseprite-thumbnailer [on Aseprite installer by default.
  • drop files inside the window & several fixes to use multiple windows). Today we’re releasing Aseprite v1.2.31 and v1.3-beta8 with several bug fixing, macOS M1 chip support, and improved Linux support (e.g.








    Aseprite steam