
- #Aseprite steam drivers#
- #Aseprite steam code#
- #Aseprite steam windows#
Still very much in the Townscaper style of Islands & Trains ( arrives on Steam).ĭo a little waterfall 💙 #indie game #screenshotsSaturday /yYMZqZkgiAĪ gripping cutscene from the adventure game Age Of The Witch. Only a few days left to get The First Cases 40% off 👉 #screenshotsSaturday #Game development #AgathaChristie /M7lPGGRm1J Just found poirot’s best/worst BTS streak to date Hercule Poirot: The first cases ( now available on Steam) may have launched a year ago, but I can’t resist these cheeky behind-the-scenes footage the devs have found.
I worked on a fun scaffold style neon sign this afternoon – barely missed #screenshotsSaturday! #indie game #indiedev #Game development #unrealengine #imsim /MHPoCaa1EX I appreciate the attention to scaffolding in the immersive 1970s alternate history Spectra sims. Jesse Eisenbart **WISHLIST BACK** October 2, 2022 Some of my favorite screenshots from the latest release! #indiedev #sidescroller #come back #Pixel art #indie game #gamemaker #screenshotsSaturday /g6MslJfnL8 Stunning side-scrolling “souls-lite” scenes Back ( arrives on Steam). Yeah, that’s the kind of ridiculous projectile I want from a giant unholy revolver in the Wild West underworld of Rose And Locket ( arrives on Steam).Ī comparison of the updated blaster revolver bullets #screenshotsSaturday #indiedev #madewithunity /aZVWvrQaEr To view this content, please enable targeting cookies. Mytino (Asbjørn Lystrup) October 1, 2022 #Game development #indiedev #screenshotsSaturday /UzzykZofYk Lua: Fixed to change ink type in customized ways (e.g.The co-rotating approach to viscosity exhibits good buckling for extreme viscosities, unlike the old (non-co-rotating) approach.Lua: Added ui and bounds parameters to.Lua: Fixed crash undoing Sprite:newCel() in background layer.Lua: Fixed Dialog onclose event, now it's called when we close the app and the dialog is still opened.CLI: Fixed opening sequences of images several times from CLI.
#Aseprite steam drivers#
Windows: Fixed some crashes getting information from buggy Wintab drivers. Fixed right and bottom auto cel guides when Ctrl (Command) key is pressed. Fixed Preview playback of current tag when new frames are added. Fixed cycling through palette indexes when Edit Mode is on. Added option to rescan the scripts folder (reloading File > Scripts menu). Hi asepriters! A new minor release today with several fixes, more stability for v1.2! Lua: Added app.fs.makeDirectory, app.fs.makeAllDirectories, useful for export-aseprite-file script. Added option to disable the "open sequence of static files as an animation" dialog. Fixed long standing bug where Marquee Rectangle, Lasso, etc. Clicking current cel with Move Tool will deselect the timeline. Fixed bugs modifying the timeline selection when it's hidden. Fixed several bugs modifying non-selected cels. Fixed some bugs pressing Ctrl+Z while we are dragging a cel with the Move tool. Now we can hold tool modifiers before start drawing. Fixed duplicate sprite: now it duplicates slices. Fixed painting with symmetry and dynamics. Fixed problem with Error Console when the UI Screen Scaling is changed. Fixed crash copying and pasting images from GameMaker 2 to Aseprite. Added option to save palette presets easily.
This is not the tilemap editor version ːsteamsadː but we are going to launch Aseprite v1.3 in the next weeks! Today we've released a new stable v1.2 version with several bug fixes.
#Aseprite steam windows#
Lua: Fixed Dialog.bounds values when a dialog is closed on multiple windows UI. Linux: Fixed several bugs with some Window Managers. Fixed Shift+N to add new layers in the correct place. Added automatic crash reporting on Windows & macOS if the user wants to share them. Lua: Dialog:modify() supports combobox options. Lua: Added filenamechange event to Sprite.events. Lua: Fixed clipping when drawing a cel image into other image. Lua: Fixed error iterating layers named with numbers. Linux: Added support to drag-and-drop files from the File Manager to Aseprite. #Aseprite steam code#
macOS: New Universal binary (including Intel and M1 code in the same. Windows: Fixed possible crashes at exit if some events are still queued when we close the app. Windows: Added new icon for main window when Windows DPI=150%. Windows: Include aseprite-thumbnailer [on Aseprite installer by default. drop files inside the window & several fixes to use multiple windows). Today we’re releasing Aseprite v1.2.31 and v1.3-beta8 with several bug fixing, macOS M1 chip support, and improved Linux support (e.g.